Sixth day of development
Very productive day even if it wasn't all dev work. (approximate dev time 1 hour 40 minutes)
9/28/20251 min read
I had lot of things planned for this day. And I completed lot of them, in the end I didn't finish everything but I balanced some time to rest after work.
I woke up and started working on the game, first I made detector in funnel that will detect presence of sand and then sand it into storage of truck. It took around 40 minutes but it was like I planned.
Next I implemented storage for truck, it took longer but it required additional map modifications, otherwise it was really similar to detector part. Once I implemented storage, I connected both parts I found lot of bugs :D. I had pretty good idea how to solve most of it but some were holding tight in code. But I managed to solve all of them and after that I went to cook some food.
I made meal prep of potato pancakes and ground meat. Preparation was more difficult then I expected but food ended up being pretty tasty. It ended up being enough portions so I have lunch for next 3 days.
If you want to check out recipe here it is: instagram link
I planned to get back to work but instead I went for a ride on my motorcycle and once I came back I fell into my old habits of watching anime and playing games.
So I didn't finish implementing export of sand and left converting pixel sand to game object to move it outside of screen and calculating price and selling it. It shouldn't be too difficult as something like that was mentioned in asset manual, hopefully I can implement it in next session.
Thanks for reading!



